
Munchers - Screenshot of Number Munchers the player controls the green muncher character seen at center. A Muncher carves his own image into Mount Rushmore.Later releases of the game replaced this cut scene with one in which a Muncher stumbles through his house in the dark and then turns on the light, only to discover that he has broken all of his furniture.A Muncher beats two Troggles in a beauty contest.A Muncher prank-calls a Smartie and sings the universal taunting melody commonly associated in the United States with lyrics including "Nanny nanny boo boo", "pitcher's got a big butt", etc.A Muncher races a Bashful up a mountain, plants his flag, and sings a song.Two Munchers reenact the story of William Tell.A Muncher is chased by a Reggie across the screen twice, then the Muncher gets in an old-timey automobile, outruns the Troggle, and the Troggle falls down and gives up.Once all six have been shown, they begin to repeat themselves (starting with the scene after Level 21). While these scenes are numbered (Act 1, Act 2, etc.), the order they appear in varies from game to game.

But if Muncher is three squares somewhere away from him, Smarties will not make chase.Īs in the other games in the series, a player is awarded with a cut scene (reminiscent of those in Pac-Man and similar arcade games) after every third level in this game, these are dubbed as "Great Moments in Muncher History". a yellow Troggle with large teeth, and the most difficult enemy to avoid he always follows Muncher on the board.

Additionally, five different types of enemy (or "Troggle") appear throughout the game. Players lose a life if they swallow an incorrect answer. After scoring a certain number of points, the player gains an extra life.
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Game play begins with four Muncher lives (the one currently in play, plus three others in reserve). In Factors the muncher seeks to ingest the factors of a given number, in Primes he craves prime numbers, and in the Equality and Inequality modes the muncher devours expressions such as 2+4 which are equivalent or not equivalent (respectively) to the designated number.

In the Multiples mode, Muncher must munch all numbers which are multiples of the number given for example, if the designated number is 3 then Muncher must eat all 6's, 9's, and 12's and avoid numbers such as 7. Players can also choose from a "challenge" mode, which randomizes these modes. Specific to Number Munchers are the five modes of play: Multiples, Factors, Primes, Equality, and Inequality.
